armor edge beveling gets extremely fat on low fov

von argrum mcgee shared this bug 47 days ago
Reported

attached are images taken with fov's of

17

70

103

from further testing it appears the post processing effect for beveling edges does not take account the depth of the edge, see attached videos

Replies (1)

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1

Hello engineer,

Thank you for reaching out to us on the forum. We appreciate you bringing this issue to our attention.

We have add it into our internal database (SE2-22944) and we will work on a fix for this in a future updates.

Thank you for your valuable feedback.

Sincerely,

The Space Engineers 2 Support Team.

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