What about Structural Integrity and stress

Samuel Painchaud shared this feedback 22 days ago
Not Enough Votes

Good day.


I'm not sure if it was proposed before, but I remember from Medial Engineer (as well as other games) where constructions had to follow a certain logic when constructing. What I mean is that is there an intent to have proper structural mechanic, like having proper support so it does not collapse under its own weight (structural stress). This was implemented in Medieval Engineer. Of course, that kind of mechanic would be mostly with planet gravity, however it could be also apply with thrust. I understand though that implementing such feature could be somewhat difficult.


The idea here is that I'm talking about applying basic structural engineering principles. That would force players to think more like an engineer (which is what the game is about)


Thank you

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