Render of light from static light source changes oddly as player looks and moves.

entspeak shared this bug 6 months ago
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I'm not sure what's going on with the lighting, but the light and shaodws cast seems to shift unnaturally as the player moves through the space. The change in the way the light is cast in the attached images is the result of me quickly tapping the W key to take a small step forward. Also another showing the same odd changes in light by simply looking at a slightly different point on screen.

The way the light is cast shouldn't change if the light source isn't moving. I am excited that there is new lighting in the game. The casting of shadows is great for adding atmosphere to a ship or a station. Would be good if it was consistent in the casting and occlusion.

Replies (1)

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Hello entspeak,


Light produced by static sources should now stay more consistent. Could you please confirm that is the case for you?


Kind Regards,

Bartosz

Keen Software House

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