Greater control of spot and point lighting
Not Enough Votes
Suggestion:
- Add configurable beam angle field to spot lights
- Add "Max distance" to both spot and beam lights (unsure if possible with RT?)
Spotlights have a fixed beam angle - would be nice to expose this in the block's settings. Right now, the only way to get a wider beam is to place the block further away - which can be an inconvenience.
Point lights also fill up a room, and the brightness seems a bit handwavey as to how bright it is. However, these can bleed a bit too much into a room - if I want a red light that just affects the immediate area - even if physically unrealistic -it's really hard for me to acheive that currently without flooding the room with the colour. Having a "Max distance" value means I can still have a bright light, but only affect a small area.
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