Maintain rotation directions with CTRL held down
Currently, the directions that WASD rotate an object I assume are based on the current view angles + the plane the player is currently looking at. This makes sense given there's no consistent "up" or "down" in space.
However, this means that if I have a block selected and rotate it, if I still keep `CTRL` down, the rotation behaviour changes if my view angles change. This is really obvious when trying to place a block high up on a wall and then move your view to directly in front of you. This behaviour is actually quite frustrating, as it means I'll move around and suddenly the block isn't rotating in the way I was expecting when manipulating it.
If possible, could it be altered such that the WASD directions are static relative to the player once `CTRL` is pressed , only recalculated when `CTRL` is released. If `CTRL` is down and the player looks at a separate grid, there's potential abiguity and I'd assume the directions would have to be recalculated.
Sorry- this isn't meant to be a bug, this should be in feature requests
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