Add a control and visualization system to the LSD

Torng shared this feedback 9 days ago
Not Enough Votes

Good day to all, engineers. I suggest considering adding a more advanced control and visualization system to the SE2 for information on the LSD displays.

The old control and visualization system by pressing keys 1, 2, 3, etc., as well as selecting a program in the LSD display menu looks boring and uninformative.


The programs built into the SE1 (H2, O2, gravity, etc.) have long been out of step with the times. In addition, it is impossible to display additional useful information on the LSD display without installing scripts. For example, information about the number of certain components in general, or in a specific container, assembler, or refinery.


I suggest significantly revising and supplementing the programs in the LSD panels using the SDS OS script as a basis. In my opinion, the visualization of horizontal tabs for grouping various systems and subsystems, displaying information about the system state, and turning the system on and off from the LSD display menu is well organized there. Menu control of sorters, factories, lighting, reactors, etc.

That is, everything that you would like to visualize on the LSD display and control.

Yes, control can be implemented through the K-menu. But the approach I propose will allow you to develop the game towards greater realism, will allow you to sharpen specific cockpits for specific tasks and colorfully visualize the necessary information, and also avoid users from mastering many complex scripts.

I also suggest adding subgroups to the K-menu for the same purposes. So that in the K-menu in the main tab there is order and a clear hierarchy of systems.

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