Light Bleed - Interior Light w/ Heavy Armor
Not a Bug
The Attached screenshots illustrates interior lighting bleeding through the heavy armor blocks (left and right supports.)
In the "first" attachment (light bleed), though this does generate a neat effect. I don't think this is what was intended with the lighting enhancements of SE2.
the "second" screen shot depicts the location of the lights in relation to the exterior faces.
Submitted for consideration.
I do appreciate all the work your team does to keep this going.
thank you
Files:
Light Bleed.jpg
You mention two screenshots, but there's only one.
You mention two screenshots, but there's only one.
This is the second screen shot.... thanks for the catch!!
This is the second screen shot.... thanks for the catch!!
Hello Ryan ONeill,
Unfortunately this behaviour is expected as particle lights do not have shadows due to performance reasons.
Kind Regards,
Bartosz
Keen Software House
Hello Ryan ONeill,
Unfortunately this behaviour is expected as particle lights do not have shadows due to performance reasons.
Kind Regards,
Bartosz
Keen Software House
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