Non-Protrusive Deformation
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this is a wish i have always had but it would be great for SE2 for when rotors and hinges get added to the game.
When Blocks get destroyed, the deformable ones often deform outside of their original bounding box, creating collisions and clang in spaces between subgrids.
For Clangs sake, deformations should never make the collision boxes bigger.
This could fix a lot of clang with combat-centered creations with subgrids.
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