Crash when copying grid (V0.12.23.31)
Unsure what exact cause of crash is, but happened when I tried copying a object (Object I tried copying included as a file)
Crash log:
{
"$Bundles": {
"System.Runtime": "1.0.0.0",
"VRage": "0.12.23.31"
},
"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CollectedCrash",
"$Value": {
"GameID": "SpaceEngineers2",
"IsOfficial": false,
"AppVersion": "0.12.23.31",
"UserContact": "",
"State": "Managed",
"TotalProcessTime": 20351417039,
"IsTask": false,
"BranchName": "Stable",
"MainLogName": "SpaceEngineers2_250130_114905_603_3168.log",
"ProcessFiles": [
"C:\\Users\\Phoen\\AppData\\Roaming\\SpaceEngineers2\\Temp\\CrashReports\\Concordia Research Facility 1_250130_122300_316.zip",
"C:\\Users\\Phoen\\AppData\\Roaming\\SpaceEngineers2\\Temp\\MiniDumps\\CrashReport_250130_122256_482.dmp"
],
"Exception": {
"ExceptionType": "System.NullReferenceException",
"InnerExceptionInfo": [],
"Message": "Object reference not set to an instance of an object.",
"StackTrace": "System.NullReferenceException: Object reference not set to an instance of an object.\r\n at Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.BlockPlacerEntityComponent.ApplyRotation()\r\n at Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.BlockPlacerEntityComponent.BlockPlacerActive()\r\n at Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.BlockPlacerEntityComponent.BlockPlacerActive_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext)\r\n at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex)\r\n at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync)\r\n at Keen.VRage.Core.Game.Systems.Session.Update()\r\n at Keen.Game2.ClientWorldTickComponent.Tick()\r\n at Keen.Game2.GameAppComponent.GameUpdate()\r\n at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext)\r\n at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex)\r\n at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync)\r\n at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback)\r\n at Keen.VRage.Core.VRageCore.Run()\r\n at Keen.Game2.Program.Main(String[] args)",
"HResult": -2147467261,
"Source": "Game2.Game",
"Namespace": "Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer"
},
"RawProcessData": {
"PCUCount": {
"$Type": "System.Runtime:System.Int32",
"$Value": 123677
}
}
}
}
Hello engineer,
Thank you for reaching out to us on the forum.
We have fixed an issue related to this exception error in update version 0.12.23.32 (the latest update is 0.12.23.33). Could you please check if your game is updated to the latest version? After updating, please verify your game files in Steam:
Once done, launch the game and check if the issue still occurs. If it does, please send us the log files from the time of the crash.
We would greatly appreciate it if you could also share the steps we can follow to reproduce this issue on our side.
Kind Regards,
Keen Software House: QA Department
Hello engineer,
Thank you for reaching out to us on the forum.
We have fixed an issue related to this exception error in update version 0.12.23.32 (the latest update is 0.12.23.33). Could you please check if your game is updated to the latest version? After updating, please verify your game files in Steam:
Once done, launch the game and check if the issue still occurs. If it does, please send us the log files from the time of the crash.
We would greatly appreciate it if you could also share the steps we can follow to reproduce this issue on our side.
Kind Regards,
Keen Software House: QA Department
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