"window triangle slanted large 5 m" intersect wrongly and can't connect because of angled grid

Nick Dorn shared this bug 24 days ago
Submitted

There are 2 models, and you should be able to invert them to make a slanted angled surface of windows, but because only the right angle parts connect, the non-connected side, which is at 45 degrees and therefore can't form a voxel connection, registers as intersecting, or otherwise invalid. not totally sure why this happens but it does.


It might be worth turning that situation into a slanted quadrilateral by combining the normal and inverted triangles, to ensure every side is aligned with the voxel grid.

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additional image more clearly showing the expected result:

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