Feedback and minor bugs from 90 minutes of playtime.
Not Enough Votes
I've played the game a bit, and messed around with the 25cm universal grid system, and let me say that there are some obvious bugs and oddities that I've noticed, some of which were discovered within the first ten minutes of gameplay. As this is a pre-alpha game, these things are expected.
The following are a few of the minor issues that I've found while playing.
- Footsteps could be made quieter. It sounds like I'm breaking the floor when I walk.
- An indicator for the current gravity could be useful. I have no indication of when I am in intersecting a-gravity fields.
- When two ships collide, it seems that all collision between them breaks. For instance, I rammed the Blue ship into the Red ship, and all of the blocks on the Red ship lost their collision, allowing me to pass through. Artificial Gravity Generators still work, though.
- The text marker for adding a summary to new blueprints is off. Sometimes, it appears before the actual place in the text. For example, in the text "Testing (this is a test)", if I were to try and edit the text within the Parenthesis, the text indicator would appear outside of it, if I were editing the first line. Visually, it would appear to be >here<(text), instead of (>here<text).
- Blueprints, regardless of the actual blueprint content, uses the preview image of the first blueprint taken. I think it's per session, and reloading the save should fix it, but I would still need to test it. I initially created a blueprint of a sign, reading "EAU", that could then be added to ships and whatnot. I then renovated said blueprint to be a full 2.5m in depth, to better fit into a ship, and the preview image used the original sign. The same thing happened when I tried to make a basic room framework, out of .5m cubes, which was on an entirely separate grid.
- Attempting to use the "Replace Grid" option on a blueprint does not replace the grid, but in fact creates an entirely separate blueprint with, with no name or summary, but using the correct preview image (serving as a fix for issue number 5). The original blueprint fails to load, when placed into the toolbar, but is still an option in the Blueprints tab.
- When placing blocks and blueprints, the blocks themselves appear to explode when placed. While harmless, I'm sure, it still feels like it's causing structural damage to the build.
- I may just be missing the control, but I don't think there's a convenient way to remove a grid. In SE1, it was as simple as Ctrl+Del, but now it feels like the only way to remove a grid is Ctrl+X. Again, I could just be missing the controls, but I don't know for sure.
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