Missing Necessary Blocks

Dirk shared this feedback 2 months ago
Not Enough Votes

In all SE1 builds there is always key blocks that need to be added onto any and every ship. It simply isn't an amalgamation of blocks and block sizes with decorations. The decorating (for me anyways) comes about 50%-60% of the way through a design for me as 95% of my designs are specific to a purpose. With that I propose 3 things that are a few block sizes and some meta data. Nothing really new in the realm of functionality is needed.


1) Can I request that you put Connectors and Conveyors into the closest updates you can? All of these items are ubiquitous to builds and need to be accounted for. I'm less inclined to make ships right now because as with SE1, when I figured out I needed certain blocks or conveyor setups, I had to render my designs to the recycle bin because it simply wasn't economical (timewise) to retrofit the grid with said components. The connectors need not do anything other than Lock/Unlock and the Conveyors don't need to move anything. The inventory can remain dormant for now, that's 100% fine. I just want the things I need to account for.


2) Put in batteries. We all use batteries. The need to account for sizing and placement in our builds is vital. I am building things at the moment, and I'm trying to put in a ton of filler blocks so I can hopefully account for the blocks we will absolutely need in future iterations. Batteries are one of these. Whatever you plan to do with them, having even rough block sizes would be greatly appreciated.


3) Put in power usage and outputs as static values. One of the things we Space Engineers do is have to account for power output to power reserves. This mechanic dictates some of our building necessities as well as what size of engines we can afford**. This early setup can look like static numbers "Small Reactor" says "30MW" and "Large Reactor" says "300MW" or what have you. Thrusters need a "Max thrust is 10MWh" (for whatever size or however you plan to math that out). Gives us a number to work with and building will be less haphazard and more strategic. Again, the power output/usage doesn't have to be functional. just present.


I have a feeling that anything I build will need to be thrown out once I have some of the ubiquitous blocks put into play. Makes me less inclined to play SE2 (beautiful BTW) and play SE1 where my efforts will be better invested/rewarded.


**I did put a capital class (size 4?) engine on literally just a cockpit with a gyro. I went from 0 to 300m/s in less than a second and I about fell out of my chair laughing as I tried not to crash (then I did). This is why I play SE for builds and giggles. I love it, but also want functional builds, too.

Leave a Comment
 
Attach a file