[Bug] Game is sending data over ethernet during copy pasting, causing local ethernet to be unstable
Submitted
I was copy pasting a grid mix of 2.5m+50cm. pretty big, about twice the size of the red ship. (Mostly 50cm.) doing splitting and merging it back into itself.
Whenever i was copy pasting i noticed my ethernet was hitching
Opened up CMD and did a ping, every time SE2 was running operations that caused a freeze, it was simultaniously maxing out my outgoing ethernet connection causing my homes entire local ethernet to stutter. Seems like its taking the server/client work a little too serious!
Also noticed that the game was peaking out my 32GB of ram at the same time. (After reloading the world is back to 3.6GB of ram in use. Memory leak?)
Grid in question:
I noticed this too!
I noticed this too!
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