Improvements to spin gravity.

LuckyLMJ shared this feedback 25 days ago
Not Enough Votes

In SE1, I loved making rotating space stations and spacecraft with spinning habitats, like seen in lots of sci-fi as it is much more immersive to me than the gravity generator block. It mostly worked as you'd expect, however the camera would rotate oddly if you jumped, you'd clip through the ground sometimes with medium to high gravity levels, placed blocks would fly off, and ladders did not work.

I have done some testing in SE2 (it is more difficult due to rotors not yet being added) and the basic mechanic seems to be there already, and in fact working better than in SE1 due to the improvements to the physics engine (I have not yet managed to clip through anything). However, the oddly rotating camera when jumping and the placed blocks flying off still apply, and there seems to be an angular drag applied to everything making it so you can't make something rotate forever (though that would be mostly fixed by rotors being added).


I propose making the camera's rotation lock to the same as the last object your magboots were attached to if your jetpack isn't enabled, which would solve the odd camera issue while maintaining existing functionality. (Alternately the game could detect if the player was in the influence of spin gravity and rotate to match that, which would additionally show the acceleration in the UI, but would require much more additional work to implement.)

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