Please add power requirements!
Not Enough Votes
One thing that made the early builds of Space Engineers 1 so great was that damage actually had an effect on the ship as a whole - shooting out or impacting a ship's reactor would leave it dead in the water, for example.
Unfortunately, as of the current first public build, we don't yet have this in SE2. The power requirements don't have to be final, of course, and I'm not asking for batteries yet - just please give us something so we can get a better feel of how ships are going to handle. It would also allow us to give feedback on how information, such as block power draw and reactor output, is presented.
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