Grid crash caused game crash

Kvasir shared this bug 25 days ago
Duplicate

Just casual crashing blueship into red ship.

After crash nice message box: "We apologize for inconvenience. See the log for details"


From log :

2025-01-27 23:49:11.377 - Main Thread -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.

at Keen.VRage.Core.Game.Systems.Session.RemoveEntityFromScene(Entity entity)

at Keen.VRage.Core.Game.Systems.Session.Update()

at Keen.Game2.ClientWorldTickComponent.Tick()

at Keen.Game2.GameAppComponent.GameUpdate()

at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext)

at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex)

at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync)

at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback)

at Keen.VRage.Core.VRageCore.Run()

at Keen.Game2.Program.Main(String[] args

Replies (1)

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Hello Kvasir,

Thank you for reaching our forum with this issue.

However, as you can see, we are already aware of this issue. Please see link:

https://support.keenswh.com/spaceengineers2/pc/topic/45534-game-crash-on-collision-with-multiple-objects

As that shared thread is currently in "Investigating" state, we will close this one as "Duplicate".

Please follow the shared thread for any new information, comments and possible fix coming.

Thank you for your understanding.

Kind Regards,

Keen Software House: QA Department

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