Texture display problems

Mykyta Hvozdov shared this bug 25 days ago
Submitted

I`ve got textures problem while playing SE2. All was good before I turned on Ray Tracing. With Ray Tracing turned on I had effect like on video. Disabling RTX did not help.


Most of the time this effect applies only to armor blocks, but sometimes affects other blocks. Anti-Aliasing mode does not help (FRS makes it even worse randomly)


Settings on video:

All max, Anti-Aliasing: FXAA, RTX: off


System:

i5-12500h, 3050 mobile, 16GB RAM

Replies (1)

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1

I found something new: all looks good with medium textures but becomes blured when textures are high (all other settings are still high)

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1

I have a Dell G15 notebook with NVIDIA Geforce RTX 3060 (if I'm not mistaken) and 16gb of RAM, the SE2 has the default preset (HIGH), containing everything on High except for Raytracing (medium) and anti-aliasing mode as FSR. This texture problem occurred to me only on large armor blocks and it occurred less pronouncedly than in the case of the video, I didn't try to disable anything or change the graphics intensity, but either the error lasted a short time, or it hasn't been happening with smaller blocks, I made a grid using only armor blocks with 0.5 and .025 and I didn't see it happening anymore.

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1

I didnt see this effect on small blocks, but large armor blocks were affected for a long time until I changed textures to medium

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