Destruction disabled during gameplay

Warren Ashburner shared this bug 25 days ago
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Destruction worked well, however after using the debug tool to enjoy it a while the collision destruction stopped working, though the debug tool still worked. Will update if I figure out the exact trigger/cause.

Replies (6)

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3

I have the same issue, but after a collision. I tried to replicate the issue of clipping no longer working after the red ship colliding with the blue one, but after the first collision, even at max speed I get no damage.

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1

Same here. I had to create a new save to get destruction back

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I have the same issue aswell, it seems to trigger after a significant amount of collisions, happened to me because my whole goal is just to crash ships into each other for the fun of it.

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Same, destruction stopped working entirely after I went a little crazy flying into things..

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I got this when flying far away from spawn.

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Damage worked fine when testing crashing the red ship into the blue ship, but then I tried flying one of the smaller blue fighters into the green base and discovered no damage at any speed. Ship would just bounce off. Same if crashing small blue fighter into larger blue ship remains. I then built a "Large Grid" ship using large blocks and crashed it into the larger blue ship remains and damage worked between them just fine.

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I would like to imagine there is an OOP object within each grid that handles the damage delivery to the grid at the moment of impact that is somehow getting nulled out. I don't see how else an individual grid could stop receiving/dealing damage while the rest of the world continues to behave as normal.

EDIT: Or maybe there is a list of grids in the gameworld/server that is dropping grids when they've been deemed "problematic" or resource intensive?

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