Its like the reflection refresh rate goes down. BTW they are like that w/o Raytracing. still odd its like a refresh every 1/5th a second. its almost 7 Refreshes per second which is my GPUs LED update speed infact it almost syncs up with my RGB on it.
Its like the reflection refresh rate goes down. BTW they are like that w/o Raytracing. still odd its like a refresh every 1/5th a second. its almost 7 Refreshes per second which is my GPUs LED update speed infact it almost syncs up with my RGB on it.
Thank you for reaching out to our forum regarding this issue.
Ray tracing is currently applied only to opaque objects for performance reasons, while transparent objects rely on a fallback solution that may result in such visual issues. We are actively working on improving this fallback solution in the short term, and in the long term, we aim to implement proper ray-traced reflections on windows as part of ongoing optimizations.
We appreciate your suggestions and encourage you to share your feedback here, so we can analyze your ideas and might consider them for future updates.
For now, we will be closing this thread. We look forward to your feedback and thank you for your understanding.
Kind Regards,
Keen Software House: QA Department
Hello engineers,
Thank you for reaching out to our forum regarding this issue.
Ray tracing is currently applied only to opaque objects for performance reasons, while transparent objects rely on a fallback solution that may result in such visual issues. We are actively working on improving this fallback solution in the short term, and in the long term, we aim to implement proper ray-traced reflections on windows as part of ongoing optimizations.
We appreciate your suggestions and encourage you to share your feedback here, so we can analyze your ideas and might consider them for future updates.
For now, we will be closing this thread. We look forward to your feedback and thank you for your understanding.
Its like the reflection refresh rate goes down. BTW they are like that w/o Raytracing. still odd its like a refresh every 1/5th a second. its almost 7 Refreshes per second which is my GPUs LED update speed infact it almost syncs up with my RGB on it.
Its like the reflection refresh rate goes down. BTW they are like that w/o Raytracing. still odd its like a refresh every 1/5th a second. its almost 7 Refreshes per second which is my GPUs LED update speed infact it almost syncs up with my RGB on it.
Hello engineers,
Thank you for reaching out to our forum regarding this issue.
Ray tracing is currently applied only to opaque objects for performance reasons, while transparent objects rely on a fallback solution that may result in such visual issues. We are actively working on improving this fallback solution in the short term, and in the long term, we aim to implement proper ray-traced reflections on windows as part of ongoing optimizations.
We appreciate your suggestions and encourage you to share your feedback here, so we can analyze your ideas and might consider them for future updates.
For now, we will be closing this thread. We look forward to your feedback and thank you for your understanding.
Kind Regards,
Keen Software House: QA Department
Hello engineers,
Thank you for reaching out to our forum regarding this issue.
Ray tracing is currently applied only to opaque objects for performance reasons, while transparent objects rely on a fallback solution that may result in such visual issues. We are actively working on improving this fallback solution in the short term, and in the long term, we aim to implement proper ray-traced reflections on windows as part of ongoing optimizations.
We appreciate your suggestions and encourage you to share your feedback here, so we can analyze your ideas and might consider them for future updates.
For now, we will be closing this thread. We look forward to your feedback and thank you for your understanding.
Kind Regards,
Keen Software House: QA Department
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