Release Build 0.12.23.28 Notes & Ongoing Improvements
Submitted
- ⚠Changelog + Hotfixes: https://support.keenswh.com/spaceengineers2/pc/announcement/space-engineers-2-alpha-vs1-creative-mode
- !!! If you have issues running the game, please make sure your drivers are up-to-date as a first step. Drivers older than 2023 are not supported. !!!
While your feedback is invaluable, some features are not yet ready for your input. These systems and mechanics are temporary solutions or placeholders, and we’re already hard at work redesigning and refining them. We ask for your patience while we bring these elements to their full potential.
Here are some of the features and improvements we are actively working on:
- We’re aware of incompatibility at launch of Space Engineers 2 on Intel Arc A-Series and Core Ultra Series 1 built-in Arc GPUs. We are working with Intel to enable the game experience and will provide relevant updates as development progresses.
- Some blocks are decorative-only for now (for example, the Assembler is present but cannot produce components)
- The Blueprint interface is currently in its initial version. Additional features and improvements will be introduced in upcoming updates.
- Performance:
- Performance optimization is ongoing. For Alpha release, we’re targeting 16x Red Ship grids at 60 FPS on recommended hardware.
- The game simulation continues even when the menu is open (no pause function) and Autosave may cause brief lags during gameplay.
- Performance may temporarily drop when pasting or attaching blueprints.
- Performance optimizations of ship collisions and destruction are ongoing, so it won’t be lag-free at this moment. We will be continuously improving it in the following updates.
- PCU values per block may appear higher compared to Space Engineers 1, reflecting SE2's increased detail and more precise performance measurements. While the current total PCU limit is set at 400,000 in VS1, we plan to raise this threshold in future updates as we implement scheduled optimization improvements.
- The current GUI (Graphical User Interface) and HUD (Heads-Up Display) are works in progress. Our team is prioritizing core functionality first. Once we've confirmed all features are working as intended, we'll enhance the visual design and overall aesthetics.
- The inventory system will be implemented in a future update
- Fracture models will receive additional visual updates in future versions.
- Character shadow in first-person mode is disabled temporarily and will be re-enabled in future animation updates. Animations for uphill/downhill movement, jumping, and tools will be refined in the future update.
- Inverse kinematics (IK) is not yet implemented.
- Toolbar block groups and sizes (block selection via R key) are a temporary mechanism and will be redesigned in a near update.
- Undo/redo functionality for the paint tool is not implemented yet, but internally we already have it, so it will be available in a near update. Changing block colors currently requires switching to the paint tool, but this will be streamlined. In addition, the paint tool’s limited palette is temporary; future updates will include RGB/HSV color settings and custom palettes.
- Many small HUD and UX improvements didn’t make it into VS1 but are planned for future updates.
- Jetpack mechanics are being polished, including adjustments to boost, acceleration, sound effects, and camera shake (note: in an internal build we are already finishing jetpack 2.0, with more pronounced boost mechanics… so please expect changes in VS 1.2)
- The off-center third-person camera for characters and ships is not yet implemented, but we are working on it, aiming to get it to one of the next updates.
- Ship controls are functional but will be further refined with target-based gyroscope controls.
- Enhanced sound effects are coming, including jetpack audio, debug gun, ship sounds and destruction.
- Tutorials will be added closer to the end of development.
- Keyboard and mouse controls are not customizable yet, but they will be!
- The Alpha releases in English language, more localizations will follow
- Recoloring some blocks is limited to certain sides only - this will be fixed in the following update
- Sometimes character peeks through cockpit - this will be fixed in the following update
28/01/2025
Update 0.12.23.30
Crash fixes
Assertion fixes
Game fixes
28/01/2025
Update 0.12.23.30
Crash fixes
Assertion fixes
Game fixes
29/01/2025
Update 0.12.23.31
Crash fixes
Assertion fixes
Exception fixes
29/01/2025
Update 0.12.23.31
Crash fixes
Assertion fixes
Exception fixes
30/01/2025
Update 0.12.23.32
Crash fixes
Assertion fixes
30/01/2025
Update 0.12.23.32
Crash fixes
Assertion fixes
Could you please update the version information to show "Release: Alpha" instead of "Release: Pre-Alpha" ?
Could you please update the version information to show "Release: Alpha" instead of "Release: Pre-Alpha" ?
31/01/2025
Update 0.12.23.33
Crash fixes
Assertion fixes
31/01/2025
Update 0.12.23.33
Crash fixes
Assertion fixes
04/02/2025
Update 0.12.23.35
Crash fixes
04/02/2025
Update 0.12.23.35
Crash fixes
11/02/2025
Update 0.12.23.42
11/02/2025
Update 0.12.23.42
Replies have been locked on this page!