SE2 Player interaction mechanics

Casey shared this feedback 32 days ago
Not Enough Votes

Based on the livestreams its clear that new functionality isnt the priority for the game at the moment but I would love to see SE2 introduce more features that drive multiplayer/npc interaction. A rework of the economy, player factions, or even territory claiming would be huge for solo players on multiplayer servers. I have always felt playing public servers solo that I was playing the same game as singleplayer just with the potential to have my builds blown up. Built in systems for trade, player generated missions, etc would go a long way to create communities on servers. Also make an airlock block pls thx lol

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