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SE2 Player interaction mechanics
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Based on the livestreams its clear that new functionality isnt the priority for the game at the moment but I would love to see SE2 introduce more features that drive multiplayer/npc interaction. A rework of the economy, player factions, or even territory claiming would be huge for solo players on multiplayer servers. I have always felt playing public servers solo that I was playing the same game as singleplayer just with the potential to have my builds blown up. Built in systems for trade, player generated missions, etc would go a long way to create communities on servers. Also make an airlock block pls thx lol
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