New Ammo Types (AP, HE, and Proximity)

ARCHitect shared this feedback 33 days ago
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Most weapons in SE1 are HE based, this effectively forces players in a neverending arms race to make thicker and thicker 'brick's to negate this, making smaller calibre guns less effective.


Another problem is attempting to hit small fast moving targets, anything short of AI-slaved turrets cannot score direct hits.

Therefore to solve the above problems, I propose a multi-ammo type solution (but keeping it simple)

High Explosive HE- Less Damage, but in a larger area (similar to SE2)

Armor Piercing AP- Same damage, but in a straight line with little spread to penetrate armor

Proximity- Projectile explodes before it hits a target, using its explosion to increase hit probability. Basically the equivalent of Anti Air Flak fire against small air targets.

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