Radar and Heat Targeting System, as well as long range engagements

Alex Lovel shared this feedback 37 days ago
Not Enough Votes

Introduce the ability for players to engineer different types of targeting systems, with two primary options: Heat and Radar. If a temperature system is implemented, as another user suggested, heat-based targeting could encourage players to design cooling systems to avoid detection. For Radar, include both an active radar targeting system and a Radar Warning Receiver (RWR) to alert players when they are being scanned.

This system would promote creativity in designing stealthy ships, counter-detection strategies, and innovative ways to locate enemy vessels. Additionally, it could open up opportunities for long-range engagements with new weapon systems, enhancing tactical gameplay.

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