braking thrust seems more effective than acceleration thrust.
Not a Bug
Acceleration and deceleration with the same number of thrusters has different results. Built a large ship, it has 8 large ion thrusters pointed both forward and backwards. It takes the forward thrusters about 3 times longer to get the ship moving than it does for the backwards thrust to stop it.
i.e. about 3 seconds for the ship to get to 20m/s and about 1 second to return to 0m/s
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Same here, idk if its a bug or a feature, but i dont like it.
Same here, idk if its a bug or a feature, but i dont like it.
its an intended ship losing prevention method it was in the old game, kind of. Still completely unnecessary and feels weird Realism for the win!!
its an intended ship losing prevention method it was in the old game, kind of. Still completely unnecessary and feels weird Realism for the win!!
I've got ~4300 hours on SE1, I don't remember anything like this. You have ''x' newtons in a direction, it speeds/slows based on the ship mass. Maybe it's in one of the scenarios, I always played survival open world so <shrug>.
I've got ~4300 hours on SE1, I don't remember anything like this. You have ''x' newtons in a direction, it speeds/slows based on the ship mass. Maybe it's in one of the scenarios, I always played survival open world so <shrug>.
Hello Wilhelm,
Braking or Damping thrust being much faster than accelerating is a wanted feature, commonly knowns as "Superdampeners". This feature was added as not all players are at ease with calculating deceleration times and often smash against their destination.
Please note that there is a mod available in the Steam Workshop that "disables" Superdampeners by lowering inertia dampening multiplier from approximately 400% to 100% so it is the same as acceleration.
You can find this mod here:
Kind Regards,
Bartosz
Keen Software House
Hello Wilhelm,
Braking or Damping thrust being much faster than accelerating is a wanted feature, commonly knowns as "Superdampeners". This feature was added as not all players are at ease with calculating deceleration times and often smash against their destination.
Please note that there is a mod available in the Steam Workshop that "disables" Superdampeners by lowering inertia dampening multiplier from approximately 400% to 100% so it is the same as acceleration.
You can find this mod here:
Kind Regards,
Bartosz
Keen Software House
It is a feature and I love it. I do wonder how it will work in gravity, but gravity’s strength versus thrusters did really put me off making Aerospace compatible ships.
It is a feature and I love it. I do wonder how it will work in gravity, but gravity’s strength versus thrusters did really put me off making Aerospace compatible ships.
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