braking thrust seems more effective than acceleration thrust.

Wilhelm shared this bug 5 months ago
Not a Bug

Acceleration and deceleration with the same number of thrusters has different results. Built a large ship, it has 8 large ion thrusters pointed both forward and backwards. It takes the forward thrusters about 3 times longer to get the ship moving than it does for the backwards thrust to stop it.

i.e. about 3 seconds for the ship to get to 20m/s and about 1 second to return to 0m/s

Replies (5)

photo
1

Same here, idk if its a bug or a feature, but i dont like it.

photo
1

its an intended ship losing prevention method it was in the old game, kind of. Still completely unnecessary and feels weird Realism for the win!!

photo
1

I've got ~4300 hours on SE1, I don't remember anything like this. You have ''x' newtons in a direction, it speeds/slows based on the ship mass. Maybe it's in one of the scenarios, I always played survival open world so <shrug>.

photo
2

Nope, it's definitely in survival. It's something I had to train myself to use. My instinct is to reverse thrust to stop, but making sure inertial dampeners are on and just not actively thrusting, stops the ship much faster.

photo
1

Hate to disagree, I just went into a fairly new survival, built a ship with equal thrust (two small ions forward and back). Inertial dampeners on. Acceleration forward for 10 seconds, then let inertial dampeners stop the ship which also took 10 seconds. Balanced.

Doing the same thing on SE2, the intertial dempeners slow the ship about 3x faster than the acceleration with the same setup.

Always possible we're talking about two separate things, which is why I added the test setup above.

photo
photo
1

Hello Wilhelm,


Braking or Damping thrust being much faster than accelerating is a wanted feature, commonly knowns as "Superdampeners". This feature was added as not all players are at ease with calculating deceleration times and often smash against their destination.

Please note that there is a mod available in the Steam Workshop that "disables" Superdampeners by lowering inertia dampening multiplier from approximately 400% to 100% so it is the same as acceleration.

You can find this mod here:



Kind Regards,

Bartosz

Keen Software House

photo
1

It is a feature and I love it. I do wonder how it will work in gravity, but gravity’s strength versus thrusters did really put me off making Aerospace compatible ships.

Leave a Comment
 
Attach a file
Access denied
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!