Sound effects cut out

Cayeth shared this bug 20 days ago
Submitted

Today I have noticed the sound effects in SE2 cutting out after a few minutes of playing. Occasionally they will come back, but only briefly. At first it seemed that it was only sounds effects, the music and tool sounds seemed to be fine. Eventually I started to notice the music cut in and out a little. I didn't notice any issues with the tool sounds. The only fix seems to be closing the game client completely and re-opening.

This doesn't seem to affect all of the sound effects. I noticed it with footsteps, such as when I land after jet packing, and the survival kit sounds not playing. I could still hear the interior turret's idle movement sound and I could hear sound when I got near the H2 tanks.


System specs:

Processor: AMD Ryzen 9 7950X 16-Core Processor, 4501 Mhz, 16 Core(s), 32 Logical Processor(s)

RAM: 128 GB

GPU: AMD Radeon RX 7900 XTX

GPU Driver Version: 32.0.31041.1004

GPU VRAM: 24GB

OS: Windows 10

Replies (2)

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It also happens to me, experimenting a bit it seems to happen more often when you step from one grid to another. If you simply run in circles around your base it doesn't seem to break no matter how long you do it.

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After more testing and experimentation I think I have found the cause. It seems that 3 or more interior turrets placed near each other is causing it. I replicated this by going into creative mode, placing down a new grid of blocks away from any other grids, and I placed down a battery, grav gen, and a turret. I tested by just jumping in place. When I placed 2 turrets near each other I noticed that every so often the sound of my feet landing would cut out. When I placed 3 turrets it would cut out completely but would come back every few jumps. The more turrets I placed the worse the issue got. Also, as I added other blocks such as the H2 tanks and O2/H2 gens the sound got worse. I first noticed this issue after placing 5 interior turrets on the Aquila in a survival game, after I had finished adding all the missing blocks to the Aquila. If I turn off all the turrets on the Aquila the sound is fine. So it seems to be a combination of multiple interior turrets and other blocks that make sound all together in a confined space that's causing the sound to cut out.

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I can confirm this, my footsteps cut out when I step into the Aquila.

I thought that was a grid to grid problem, but now that you mentioned it I too addedd a number of Interior Turrets and other active blocks to its hull.

So I guess the sounds they play when they are active is bugged? Like the game can't handle if too many of them play at the same time? It almost reminds me of a process scheduling issue, so the problem might be in how the thread responsible for handling sounds schedules their execution.

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Yep, agreed. Hopefully it'll get fixed soon. For now I'm keeping the turrets off until needed. I put a toggle for the turrets on my hot bar.

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