After new update Ship is falling treu big ship

marco du Burck shared this bug 20 days ago
Submitted

My ship is falling treu big ship also i can fly strait treu it .

I can also fly by my selft treu the ship

Replies (7)

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Not only through ships, I went out of station and found my ship 50% underground, image attached.

And few hours before I had problems with landing on the ground on planet, ship was just passing Underground.

And now I bumped into invisible collision 2 meters Higher then the Landing platform, pressed P for parking, game synchronized and my ship instantly appear at correct position on platform.

Files: col.jpg
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And again, I bumped into invisible collision 2 meters Higher then the Landing platform, full thrust down and message of "Press P for parking"

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explanation now in better English: When I land my small-block ship onto my large-block ship, it falls right through the ship. This also happens when I connect them. Furthermore, I can fly straight through it myself. Even when I place a blueprint, the problem persists. Even when I weld it again.
I hope you can help me

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I observed this multiple times this morning when docking in a safe zone or using fast travel with my carrier. One of my ships has a tight fit (it is also the only one I've undocked since the update) and after fast travel, I saw it floating some distance away but still moving with my main ship. Then when I docked with the station, everything went even more weird and I couldn't interact with anything when I left the control seat. Fortunately a reload fixed that.

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It a general desync between collision form and visual, in any direction. So you can go thru or bump an invisible wall.

My record for now is 3 objects in "one place": Mothership inside station, same time small ship inside mothership.

(inside means going thru the walls in this case), it was so ugly so I did not made a screenshot and just quit :)

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When this happens to me in survival, on my mobile space station, pistons (with landing gears on them) on the docking arms travel to full length instantly - breaking off the landing gears with the previously docked ships spiralling (at amazing speed) round the long space station axis before they fly off into the unknown. The devastation and sight of it is so magnificent I can't even get angry at the loss of time and effort. Honestly, SE1 Clang was never this magnificent.


Simultaneously, some parts of the station become visually displaced with some of the debris from the above catastrophe embedding in the structure - notably in hydrogen tanks so that "son of Clang" can present when the game is re-loaded. I can fly through most of the station as if it were a projection but I can still interact with storage ports and cockpits. The displacement effect means that there are ghost collisions with invisible things in the vicinity of the station - offset about 10m, I'd guess.


I am working round the majority of this by removing all pistons and only docking ships on my station for a few minutes at a time because this failure appears a few minutes after a game re-load. Ghost hits on invisible objects, grids I can mostly pass straight through (along with attendant connector dock issues) do seem to be put right by saving and re-loading the savegame.


It's a shame as the game was looking ok for me before the update and now I've got to save and re-load every few minutes.

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Still waiting for a fix

Aslo dockked ships explode

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