Memory leak problems

Nick Dragomir shared this bug 41 days ago
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Even though Memory leak issues | Space Engineers 2 Support is marked as fixed, the memory leaks are not fixed. The game trakes up the entire available RAM (in my case ~70% of the 32GB installed) then crashes.

Replies (3)

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Hello Nick Dragomir,


Could you please provide information in which scenario you are experiencing memory leaks? Is it opening UI Menus, building or anything else? Could you please also provide specific reproduction steps for these to occur?

Additionally, please provide your Game logs which are located here:

  • C:\Users\(your_username)\AppData\Roaming\SpaceEngineers2\Temp\Logs

They will look like this:

f78a022f61ed55711060e8f79ea80894


Kind Regards,

Bartosz

Keen Software House

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Hello, Bartosz,

This crash occurs after a period of time while being in an area with lots of blocks.

I have several ships, one of which is the "DSI - Yukikaze" from the workshop (273123 PCU). I have brought several large ships in the same area of space thus exceeding the 400.000 PCU limit however I need all of them for my plans.

After a while being in this area the RAM just fills up and the game crashes.

I hope the attached are the correct logs as I the requested files are not there.

All the best,

Nick

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Hello Nick Dragomir,


Does the crash occurs also when staying in the PCU limit? That is without using any mods that alter the PCU limit?

Please note that the PCU limit is present to avoid various issues which include performance drops and increased CPU / GPU load.


Kind Regards,

Bartosz

Keen Software House

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Hi, Bartosz.

The crash was happening on a game version prior to the "Smoother, Stable & Faster" update when the max PCU was 400000 I believe and I was using the "DSI - Yukikaze" ship. This ship alone was consuming over half of the total supported PCU.

The reason I have reported it was that players were bound to build large ships and even larger stations and the game was eating up 16GB-18GB of RAM with ease and crashing, clearly the 400.000PCU were not enough.

Since the "Smoother, Stable & Faster" update the limit was increased to 800.000 PCU which is a lot better; still not enough, in my opinion, but better. I have not tested the PCU limit after the "Smoother, Stable & Faster" update and since I didn't build a trully large ship and focused only on the missions not finishing and not updating the systems status I can't tell whether the system still crashes or not when going over the limit to being close to it.

If you leave this report open for a short while I will run some tests in creative (as goint though the ordeal of building such a massive shil in survival is not something I'd do again in a alpha play through) and report back.

Please let me know.

Best,

Nick

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