Floating objects are spawn inside the grid and making it unstable.

nicolas267s shared this bug 19 hours ago
Submitted

Sometimes after mining or grinding with a ship, some floating objects are apperently spawn inside the grids and getting stuck there(when inventory goes full and floating objects like ores or components are spawn). I mean they getting stuck inside the textures, not the inventory, obviously. That makes grid unstable. It may start to shake or even go to uncontrollable spin. Thrustes and gyros seem to compensate this to a certain extent. But If I turn power of the grid off it goes nutts. It's also getting worse in the gravity field.


I am sure, that the problem is with the floating objects, because I got it fixed with DEBUG-menu, just by pressing "Destroy all floating objects".


P.S. Now I think that the bug I've reported earlier was exactly the same as this one. I just did not realized this back then.https://support.keenswh.com/spaceengineers2/pc/topic/53204-rotor-another-grid-connected-with-connector-uncontrollable-spin

Replies (3)

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Did anyone else noticed something like that?

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this is without your grid having a seperate grid attached? it reminds me of when i "tow" a mining ship and forget to turn its power off, so the gyro from the attached ship is always trying to compensate for the movement of the main ship.


your video clip doesnt show us the ship, any grids attached, or if you just specifically powered down the gyro (or perhaps even toggled the gyro based movement, which i find helps with unbalanced grid setups.)


ohh this makes me wanna make a small ship and fill it with loose blocks though to see movement comparrison with a nice vacant space and a battery floating around in it.

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It does not matter, first time I had another grid connected, yesterday it happend when I was just grinding down a destroyed ship with a small grinder ship, with no other grids attached. And like I said, it was magically fixed, when I just pressed "Destroy all floating objects".

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