Attaching a piston head breaks its ability to retract (low priority)
Submitted
Attaching a piston head to a piston body causes it to not be able to retract. It doesn't matter if it's the same piston head removed and re-attached or a new one. Attaching a piston head breaks it every time even if you build it out in the open with nothing around it. Can go up 1m/2m/3.5m it will always lose its ability to retract. The affects small and large pistons, was tested in a new creative world, and is reproducible
When standing on top of the newly attached piston head it shakes and can push the character off especially on small pistons. The character will also stand at an angle when on the issue piston head
(Work around:)
Saving and reloading the world fixes this issue and allows the piston to work normally again
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I have the same bug
I can confirm I have the same problem, though it's rare because I managed to reattach the head, but I haven't been able to reproduce it.
However, I don't think it's a low priority, because it causes a problem with blueprints. I made a ship with a cargo bay that opens like an elevator. I created it in Creative mode and then built it in Survival mode. The blueprint didn't preserve the cargo bay structure because it's a different grid than the first one, and it's therefore impossible for me to reattach this cargo bay built separately. I think the problem is more widespread.
I can confirm I have the same problem, though it's rare because I managed to reattach the head, but I haven't been able to reproduce it.
However, I don't think it's a low priority, because it causes a problem with blueprints. I made a ship with a cargo bay that opens like an elevator. I created it in Creative mode and then built it in Survival mode. The blueprint didn't preserve the cargo bay structure because it's a different grid than the first one, and it's therefore impossible for me to reattach this cargo bay built separately. I think the problem is more widespread.
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