Bug Report - Taking fall damage from Catwalk Stairs Wide Half 2.5m
Reported
Bug: When running down wide half stairs attached to the side of a block, occasionally your engineer can take fall damage.
Steps to reproduce: Place a block on the ground aligned to gravity. Attach Catwalk Stairs Wide Half 2.5m to the side of this block on the top row of 25cm. Attach a platform 25cm above this block. From the top of this block, RUN straight forwards over the stairs.
(Interestingly, this does not happen if the stairs aren't there.)
Expected result: Engineer should run down the stairs with no damage.
Actual result: Engineer occasionally takes damage.
All is shown in the video.
Files:
SE2HalfStairsDa...
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I have the same bug
Hello Matt B,
I have reported this issue and attached this thread to our internal ticket (SE2-34544).
Kind Regards,
Bartosz
Keen Software House
Hello Matt B,
I have reported this issue and attached this thread to our internal ticket (SE2-34544).
Kind Regards,
Bartosz
Keen Software House
I've noticed that there seems to be a sharp acceleration downwards for a split second when falling in general; dropping off a 2.5m block has you fall faster than expected, and falling from slightly higher shows the acceleration suddenly drop off back to 1 g (tested on Verdure). This sharp increase in downwards velocity, plus the 10m/s sprint speed, can easily slip over the 20m/s damage threshold.
This also makes walking on uneven terrain, especially in drilled out tunnels, feel quite jittery as even slight elevation changes are practically instant.
I've noticed that there seems to be a sharp acceleration downwards for a split second when falling in general; dropping off a 2.5m block has you fall faster than expected, and falling from slightly higher shows the acceleration suddenly drop off back to 1 g (tested on Verdure). This sharp increase in downwards velocity, plus the 10m/s sprint speed, can easily slip over the 20m/s damage threshold.
This also makes walking on uneven terrain, especially in drilled out tunnels, feel quite jittery as even slight elevation changes are practically instant.
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