VS2.3 Vedure - Vallation Station - Contract Lost Asteriod

Glenn Jenkin shared this bug 21 days ago
Submitted

What Happened:

Selected a contract from vallation station called - Lost Asteriod Base. Flew to contract location and landed on the landing pad. There initially seemed to be fine with an outpost and a container etc. I continued to follow directions of the contract and flew towards the GPS location where I assume should have been something, anything but there way nothing.

What Bugs: Two bounding Boxes where the platform and surround objects were. Another clearly visible bounding box at the GPS location further in on the same asteriod. I take it that shouldn't be visible. Also there is no obvisious directions to follow in aiding the completion of said contract.

What have I tried: Abandoning contractrand trying to redo the same contract. (No luck)

Exited game and tried to complete (No luck)

My thoughts: Contract appears to be pushed without proper completion during DEV work.

Replies (2)

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1

If you take the resources from the landing pad crates/barrels, when you abandon and restart the contract, the landing pad facility is restocked and the items/materials are renewed. This leads me to understand that the landing facility is being created as part of the contract. So the only remaining question is if there is a bug in producing construction holograms for the contract or if it is, as assumed, incomplete.

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I have tried this repeatedly and unsuccessfully. Building from an anchor in the bounding box appeared to be successful but there was no completion indication after completing all of the listed goals. So I build a chain of blocks toward the target marker. At this point I noticed the goals included a count of incomplete blocks. If this is a critical failure, there needs to be a way to find the claimed incomplete block. Worse, in a previous trial I tried to move my completed batteries. The count of batteries dropped to zero and building new batteries did not change the count.

So,

Issue 1 - How to locate incomplete blocks

Issue 2 - How to relocate required blocks without locking the count at 0

Issue 3 - There is no warning that incomplete structural blocks will fail the contract

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