Game crashes with 2.3 "System Arithmetic Exception"

Elisa Iruki shared this bug 14 hours ago
Reported

After waiting for the new update I decided to give SE2 a run now that it has a lot of the functional blocks I need to start building what I enjoy. Things were going great until quite a few hours in and my game suddenly crashes. Then every few minutes it crashes again and again.

Today I load up the same world and it's fine, I play for hours without issue. Suddenly around the same time at night the game crashes again. Like the night before after the first crash it now crashes every few minutes becoming unplayable. Even on a new creative world it continues to crash after a few minutes. The only success I had was manually saving every 2-3 minutes and somehow this got about an hour of playtime in until the crashes started again even more frequent.


It always returns the same issue: Exception occurred: System.ArithmeticException: Function does not accept floating point Not-a-Number values


I've restarted my PC, verified files in Steam, deleted the shader cache, and started new saves and nothing seems to alleviate it.

If I can get some help deciphering the crash logs and what, if anything, can be done about this I would super appreciate it as I would like to get this sorted so the game can be playable again!


Thanks ^-^

Replies (1)

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Hello Elisa Iruki,


This is a known issue which is already reported internally. I have added this thread to our internal ticket (SE2-33981).

The crash seems to be related to gravity - placing a new Grid with Gravity Generator might be the cause.


Kind Regards,

Bartosz

Keen Software House

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Thank you for getting back to me so quickly on this! It's good to know it's nothing with my system!


I have nothing in the save with a gravity generator so the only one is the one in the creative mode base. I did however place a blueprint within that gravity field that has a sub grid. It is connected to the station directly to keep it from going anywhere.


I find it odd that I can build for hours without issues but once it crashes one time it happens every few minutes afterward. The only thing I can think of as I've tried to keep an eye out for some kind of pattern is that it seems to happen when I'm placing a block on a sub grid. Both nights were different builds but were both me building on a sub grid.


Creating a sub grid within a gravity field then placing blocks on it may very well be what leads to triggering the fatal error.


Later today I will start a new world, find the gravity generator and banish it, then bring over my build and see if the problem persists


Thank you lots ^-^

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Hi Bartosz,


I wanted to updated the situation here a bit

I went and removed the gravity generator from the creative world base and still crashed. Then I started a new world and flew a "stick with thrusters" out into space about 10km into space away from everything and started to work on my build (Which has no gravity generators) and the game continues to crash. At this point gravity has been removed from the equation and isn't alleviating crashes.


Something I have noticed that may start to narrow it down is a few factors here

- Every crash is on a sub grid attached to a hinge (Might just be a sub grid and not to do with a hinge but it's worth mentioning with how new hinges are)

- I am rotating my character around to orient with the jetpack (I feel like this is especially prominent)

- I am not placing blocks but either hovering my cursor over a block (Like going to interact with a panel or port) or have the block placement hologram/preview (block in hand) and am moving it across a surface to get to a point to place it.


All three of those factors are present with every single crash so far


I will try to test it a few more times to see if I can narrow it down further so we can resolve this

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Update 2


I restarted my build from scratch on a new world to try and rule out gravity, out in space, and after a bit the game crashed once again. I wanted to build from scratch to also rule out the fatal error being baked into my blueprint. The error persists even from a new build

Again it was a sub grid off of a hinge, I was orienting my character and my cursor was going across the surface of blocks to access a port on a conveyer


Hope this helps a bit to narrow down the cause of this fatal error as sub grid building is like my joy in this game so this leaves me kind of stranded until it gets resolved


Best of luck getting to the bottom of it! I'll update with any further info I get. If there's anything you need from me do let me know ^-^

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