Atmospheric thruster (large) consuming power when docked with connector
Submitted
Docked at station connector to connector, batteries were dropping charge despite 5 solar panels and a wind turbine (the barn). Realized that the two large atmospheric thrusters on my grasshopper were still cranking out power use as though the ship was hovering in place.
I have the same bug
Obviously this is on Verdure.
Obviously this is on Verdure.
More data, I had previously upgraded the grasshopper to have two large atmospheric thrusters (both down facing). It seems that one of them turns off properly when docking, the other continues to draw power.
(Since most of these bugs have been responded first with 'verify my game files in steam, I'll save the trouble. I did that with another bug at Bartosz's request, so it doesn't help)
More data, I had previously upgraded the grasshopper to have two large atmospheric thrusters (both down facing). It seems that one of them turns off properly when docking, the other continues to draw power.
(Since most of these bugs have been responded first with 'verify my game files in steam, I'll save the trouble. I did that with another bug at Bartosz's request, so it doesn't help)
More more data:
Looking at the stack of 20 small thrusters that are packed on this modified grasshopper too (20-ish), the bottom small atmospheric thruster in the stack/group was also drawing power when docked.
The two large thrusters (as prior feedback) were in a stack in the control panel and the bottom one was the one that was drawing power. It's weird, but I can see how some 'turn off atmospheric thrusters power draw when docked' function could have a typo in the math that calculates the number of thrusters of a type to disable when docking, leaving it always -1 from the actual number present (and thus the bottom one in each type is always still drawing power) Eh, good enough for now, cheers keen team.
More more data:
Looking at the stack of 20 small thrusters that are packed on this modified grasshopper too (20-ish), the bottom small atmospheric thruster in the stack/group was also drawing power when docked.
The two large thrusters (as prior feedback) were in a stack in the control panel and the bottom one was the one that was drawing power. It's weird, but I can see how some 'turn off atmospheric thrusters power draw when docked' function could have a typo in the math that calculates the number of thrusters of a type to disable when docking, leaving it always -1 from the actual number present (and thus the bottom one in each type is always still drawing power) Eh, good enough for now, cheers keen team.
More data-ish. This also seems to happen with the hydrogen thrusters. I docked at a connector (at the barn) and went to do some stuff on the ground. Came back and my previously 98% full hydrogen tanks were empty. I don't have anything that uses hydrogen except the thrusters, so they must have been trying to 'thrust' against gravity the whole time despite being connected (there was no graphic to this effect, it looked off) and just ate all my fuel.
There does seem to be some randomness to which engines turn off, it's not always the bottom one and it doesn't always happen. It does seem to happen more on the planetary outposts like the safe zone near the barn and at Vallis point, I've seen it less frequently on my own built connectors. To duplicate it you'll probably need to try docking at one of those locations a few times and each time check all the thrusters.
More data-ish. This also seems to happen with the hydrogen thrusters. I docked at a connector (at the barn) and went to do some stuff on the ground. Came back and my previously 98% full hydrogen tanks were empty. I don't have anything that uses hydrogen except the thrusters, so they must have been trying to 'thrust' against gravity the whole time despite being connected (there was no graphic to this effect, it looked off) and just ate all my fuel.
There does seem to be some randomness to which engines turn off, it's not always the bottom one and it doesn't always happen. It does seem to happen more on the planetary outposts like the safe zone near the barn and at Vallis point, I've seen it less frequently on my own built connectors. To duplicate it you'll probably need to try docking at one of those locations a few times and each time check all the thrusters.
It's been my experience so far that:
- Engines continue to operate unless the vehicle is turned off
- If the vehicle is turned off, hydrogen production from ice stops, but also it seems batteries stop working.
Here's a weird thing I did because I didn't know if I needed the Bullfrog vehicles later I put docking ports on my my hydrogen ship, and attached one, and also later two, of those ships to the main ship.
- It is IMPOSSIBLE to to fly if any of the other ships are turned on, because when you attempt to accelerate it uses ALL the engines, regardless of the orientation, since you can't perfectly align the ship on the docking port, this would result in either
-- the ship spinning if it wasn't perfectly symmetrical in thrust directions
-- if second ship was turned on, the battery would be shared, but the engines would also fire, if the ships were facing opposite direction, it was like some or all of the thrust was neutralized. If the ships were facing the same direction, the nose of the ship would drift quickly, thus trying to drive it would be doing what would amount to an sinusoidal wave in the direction of thrust.
- If the ships are turned off, then it acts as dead weight, and the battery keeps signaling it's overloaded
-- Trying to drive the hydrogen ship with the bullfrog attached but turned off would drift the nose of the ship slower, but easier to control
-- Trying to drive the bullfrog with the hydrogen ship turned off would be easier to do.
No matter which strategy I employed, decelleration is a problem and to avoid crashing into the space station I would force the ship to stop accelerating about 2km away and then drive the bullfrogs to the station first.
Initially (eg before I got any of the bullfrog ships) the hydrogen ship did not have enough fuel to do a return trip from the quest with the drill bullfrog, hence why I did that at all, because I didn't have any way to return to the station, and in order to dock the hydrogen ship at the station I had to go back in to the station, buy ice, and then go back out to the hydrogen ship which i had dragged to within 100m of the station and land it there.
So yes, it seems the ship will constantly consume energy when on (which should be obvious) but it seem to burn fuel/power when it should not need to (eg landed/docked), and turning the power off or ejecting the battery, while on the planet will make it crash to the ground, but in space it just drifts away unless docked/parked.
It's been my experience so far that:
- Engines continue to operate unless the vehicle is turned off
- If the vehicle is turned off, hydrogen production from ice stops, but also it seems batteries stop working.
Here's a weird thing I did because I didn't know if I needed the Bullfrog vehicles later I put docking ports on my my hydrogen ship, and attached one, and also later two, of those ships to the main ship.
- It is IMPOSSIBLE to to fly if any of the other ships are turned on, because when you attempt to accelerate it uses ALL the engines, regardless of the orientation, since you can't perfectly align the ship on the docking port, this would result in either
-- the ship spinning if it wasn't perfectly symmetrical in thrust directions
-- if second ship was turned on, the battery would be shared, but the engines would also fire, if the ships were facing opposite direction, it was like some or all of the thrust was neutralized. If the ships were facing the same direction, the nose of the ship would drift quickly, thus trying to drive it would be doing what would amount to an sinusoidal wave in the direction of thrust.
- If the ships are turned off, then it acts as dead weight, and the battery keeps signaling it's overloaded
-- Trying to drive the hydrogen ship with the bullfrog attached but turned off would drift the nose of the ship slower, but easier to control
-- Trying to drive the bullfrog with the hydrogen ship turned off would be easier to do.
No matter which strategy I employed, decelleration is a problem and to avoid crashing into the space station I would force the ship to stop accelerating about 2km away and then drive the bullfrogs to the station first.
Initially (eg before I got any of the bullfrog ships) the hydrogen ship did not have enough fuel to do a return trip from the quest with the drill bullfrog, hence why I did that at all, because I didn't have any way to return to the station, and in order to dock the hydrogen ship at the station I had to go back in to the station, buy ice, and then go back out to the hydrogen ship which i had dragged to within 100m of the station and land it there.
So yes, it seems the ship will constantly consume energy when on (which should be obvious) but it seem to burn fuel/power when it should not need to (eg landed/docked), and turning the power off or ejecting the battery, while on the planet will make it crash to the ground, but in space it just drifts away unless docked/parked.
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