2.3 Flight Controls: SE1-Style Mode Still Feels Like Target-Based Gyro (was working before 2.3)

Lorenzo Bene shared this bug 26 hours ago
Reported

After the latest update, the flight controls feel incorrect when Target Based Gyro is disabled. It seems like some of the target-based gyro behavior is still being applied even though the option is turned off.

Issue observed:

When I make a small mouse input to the left, the ship initially responds as expected and begins turning slightly left. The camera/perspective center dot mostly stays near the position I set, although it still shifts slightly. After that, the ship seems to “catch up” or continue adjusting on its own, which feels like a light version of Target Based Gyro behavior.

The issue becomes much more noticeable with larger inputs. If I move the mouse farther left to make a wider or sharper turn, the center dot moves significantly away from the point where I set it. The ship then continues drifting into that turn for around one or two seconds before the dot snaps back close to its previous position.

Expected behavior:

When Target Based Gyro is disabled, ship rotation should be based only on direct mouse input. If I stop moving the mouse, the ship should not continue turning, correcting, drifting, or trying to realign unless I provide additional input.

Current behavior:

Small inputs feel mostly normal, but larger or sharper turns start behaving more like Target Based Gyro is still partially active. The stronger the input, the more noticeable the unwanted drift/correction becomes.

This makes the non-target-based control mode harder to use, because it feels inconsistent: small movements are predictable, but sharper turns cause the ship to continue adjusting on its own instead of responding only to direct mouse control.

Replies (2)

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Hello Engineers,


Indeed the Angular Based Gyro mode feels sluggish and laggy. I have reported this issue and attached this thread to our internal ticket (SE2-34069).


Kind Regards,

Bartosz

Keen Software House

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