Tree Rendering Bug - 7680x1440
Submitted
Hello!
Just spotted a rendering bug (I think). Vanilla SE2 is rendering trees great, but using the Feedback Wanted: Planetary Start, No Tutorial world they rendered square somehow (see screenshot).
Using a NVIDIA 4090, 32GB, in 7680x1440 using NVIDIA Surround.
Keep up the good work!
Files:
SE2Bug.jpg
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I have the same bug
This is a good example of LODs (level of detail) and occlusion. Essentially the game does not recognize that because of your ultra wide Nvidia Surround or whatever, it surpasses the games FOV limit. It is not expecting the camera to be able to see there so the trees enter their low poly billboard LOD to save on resources. This should be fixed though as most games already do this properly and scale with the FOV change.
This is a good example of LODs (level of detail) and occlusion. Essentially the game does not recognize that because of your ultra wide Nvidia Surround or whatever, it surpasses the games FOV limit. It is not expecting the camera to be able to see there so the trees enter their low poly billboard LOD to save on resources. This should be fixed though as most games already do this properly and scale with the FOV change.
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