When a block is heavily loaded, no amount of thrust will move it (unless the gyro rotates it)

Wilhelm shared this bug 20 days ago
Submitted

Hi, this is a 'feature' of SE1 also. When you load a block up to a potentially unreasonable load. Say 60,000KG of iron ore and one small (smallest) hydrogen thrust in each direction. I could turn and move around with that load and the single thrust until I came to a complete stop to get out and check something on the ship.

Upon re-entering the ship, I hit 'W' to make it go. It does not go. I hold the W key with great determination, yet the ship remains stationary. It could go and stop just fine with that load before, but not after coming to a complete stop.,

Jiggle the gyros a little at random and suddenly the ship starts to move again just fine until (maybe) it stops again. Sometimes it's persistent enough that you need to maybe apply a little side thrust (his W and A together) while you juggle the gyros again, and then your ship suddenly is able to move again. Very familiar with the exact same behavior on SE1, figured I'd mention it here now that I've run into it on SE2, while there is still a chance to maybe do something about it.

Replies (1)

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More information. Essentially this issue is tied to 'not enough thrusters' which is okay in concept, but any amount of thrust is still acceleration, it feels like the math in the physics engine round down at some point (higher than it probably should) where if there isn't enough thrust in the calculation, it suddenly becomes zero thrust. However, there is plenty of thrust to move the ship (slowly) and I can move the ship around under a super heavy cargo load,, it's just that under certain circumstances when the ship has come to a complete stop, you can hit W all day long and the ship won't move. Get the gyros involved and suddenly you can start to accelerate again.

I've actually seen the reverse too, where I can't get the gyro to rotate the ship at all (stationary), but if I apply a little forward thrust, all of a sudden the gyro starts to turn the ship normally. I believe these two things are related somehow.

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