Grid Automatic Dampening force Direction is Not realistic.

Mater Trevenish shared this bug 20 days ago
Submitted

I don't know if this is intented behaviour atm in alpha version, but if automatic dampening is turned on and if a thruster's force faces even slightly towards the dampening direction then it will apply perfect dampening only towards the direction it is needed (and may drain maximum power).


You can easily replicate the issue by placing the grid in gravity then tilting it to one of the faces where you know it doesn't have enough thrust force to keep in place against the gravity. You will see that as long as a thruster is in the correct "angle quarter" even in just like one degree it can apply it's force at 100% efficiency.


"Super dampening" world setting might have to be turned off.

Replies (2)

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1

its not a bug its a "feature" so cats can play the game too without crashing

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2

Well, I would generally prefer that the super dampeners go away. SE1 you knew how many newtons each thruster provided and could calculate (or have AI calculate for you) how much mass your thrusters could handle in each direction. If you didn't put enough thrust in one direction, your performance would suffer appropriately from 'poor engineering', you'd learn and add more thrusters until things worked.

<rant>

Super dampeners are like magic, 'don't worry if you can't figure out how to put proper thrust in every direction, with a wave of my wand you'll still stop." I know they can be turned on and off, but I don't know why they're there in the first place. For all the time the early game teased us with videos of ships crashing into things, it seems like learning how to design a ship through crashing into things would be ideal gameplay. Instead, the lesson is that 'don't worry if your ship is out of balance, super dampeners will save you."

</rant>

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