"Gravity-Aligned" Placement only allows 90 degree rotation and "Free-Rotation" has issues.
Ive seen this reported before as a feedback post but I thought this was warranted to be a bug report due to what I feel is common sense. When placing a new structure in planetary gravity you get the option to rotate the starting block but only by 90 degrees. To me it makes more sense that the option to rotate the block should at least be able to rotate its "Yaw" freely in accordance with the planet.
At the current time the rotation controls are already flawed into making rotation follow the viewport rather than the blocks rotational configuration. With free rotation the axis of rotation constantly changes based on where you are looking making precise rotation impossible and limiting how we build. This adds to it the issue that you cant place the start of a base without fighting both free rotation and gravity aligned rotation in order to choose which way a base is facing
Some suggestions regarding the rotation modes.
Gravity-aligned
- Blocks aligned to gravity should freely rotate in the yaw axis
- Alignment should change as one moves to a different part of a gravity well
Free-Rotation
- Axis of rotation should stay consistent
- Rotation should be based on block orientation.
- An option should be given to allow snap rotation of various degrees.
I have the same bug
It wont let Edit the post again so ill say it here but if anyone has issue with this being a bug report I should add that barely being able to build a base it the orientation you want it in does not sound like the intended design. Its nearly prevented me from wanting to play survival because having to switch between Free Placement and Gravity-aligned to get the perfect alignment while only guessing because rotating the block is based on how I look at the thing.
Its annoying to say the least because my brain wants to think of it like a CNC machine where the point of rotations are fixed. This is the difference in say, Blender, rotating an object in the Global, Local, or View where the current setting is View, where the rotation follows the camera. Global and Local constrain to either the center of the "Workspace"(Global) or the center of the object (Local), and these two are much more predictable because they are not changing every time we move the mouse.
That's all I will add I don't want to get to caried away.
It wont let Edit the post again so ill say it here but if anyone has issue with this being a bug report I should add that barely being able to build a base it the orientation you want it in does not sound like the intended design. Its nearly prevented me from wanting to play survival because having to switch between Free Placement and Gravity-aligned to get the perfect alignment while only guessing because rotating the block is based on how I look at the thing.
Its annoying to say the least because my brain wants to think of it like a CNC machine where the point of rotations are fixed. This is the difference in say, Blender, rotating an object in the Global, Local, or View where the current setting is View, where the rotation follows the camera. Global and Local constrain to either the center of the "Workspace"(Global) or the center of the object (Local), and these two are much more predictable because they are not changing every time we move the mouse.
That's all I will add I don't want to get to caried away.
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