Character inertia dampeners fail

SuperDK7 shared this bug 20 days ago
Submitted

Often my character will be part of a collision, gets bumped trying to grind a moving grid, survive a crash landing, etc. and the character ends up drifting slowly as if the inertia dampeners were off.


The only way to correct this issue is to press Z to disable and then press Z again to re-enable the suits inertia dampeners.


Often this is a subtle movement and even when I crashed a ship into an asteroid but was looking and pressing Z away from the asteroid, my character somehow survived the high-speed impact but was drifting through space. It was slow, but much faster than when I get bumped by a moving grid or when I run into a static grid and bounce off from it.


It like the character gets moved by an external force, but the character code is not recognizing the movement, so it does not try to correct the movement. This happens on planets and in space while the jet pack is enabled.


This is a minor bug that has been present in the previous releases. I thought I would mention it in case others do not know the fix is to press Z to disable/re-enable the space suit inertia dampeners.

Replies (2)

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This is more frequent in .2007. Videos attached, well one video, the 2nd is too large, I guess.

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I noticed this too, weirdly most of the time my character drifts is when I'm next to a ship, it's almost like the ship is pushing my character away

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Here's two more examples from yesterday.

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