many bugs

allen mayes shared this bug 20 days ago
Submitted

Replies (4)

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Jet pack stops ascending on space key. flies off to port (left) and continues. Restart does not fix.

Voxel disappears leaving a skeleton frame which allows the character to fall through.

Ship turtles frequently - that is falls on a side or over on its back never to recover without reloading.

G key does not work in hot button boxes when executing a block group to hot button move. Keeps moving sideways even though speed indicator shows 0 km/hr

Cannot rename block group - generic name remains with no edit box.

Naming convention for thrusters does not indicate flight direction (up, down, left, right).

Which file should I attach and where is it located on Windows 11 folder structure.

Graphics card NVIDIA GeForce GTX 1660 Ti driver version 32.0.15.8195 6GB of GDDR6 memory and 1536 CUDA cores.

Intel i&-9700 CPU @ 3GHz 16.0 GB (15.8 GB usable) 1T SSD 64-bit operating system, x64-based processor

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The thruster thing I don't think is a bug but rather an un-added feature. Hopefully they carry it over from SE1.

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WTF now we have to put up with ads for gambling in support? Cheezy, very cheezy ... Keep these slime ball come-ons out of support.

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Cannot rename block group? I can do it if i remember.

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What? Support for adding a group was not implemented! Doesn't make sense. A user is not going to add 21 thrusters one by one. Nor is it practical to toggle every thruster on or off. This needs to be fixed. Along with many of the unimplemented features from SE 1.

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The game is still fairly early alpha, a bunch of critical things aren't implemented yet. It's frustrating, I know but it's the price of playing early builds.

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I paid a very dear price for an alpha release product. Perhaps, before juanting off to add new features. Fixing and ensuring game play is somewhat similar to SE1. Like HOSTA (pad controller) support is in place . After all this isn't a walking game - much of time spent is flying.

On another note: Double clicking on the group name after selection items to group allows editing the group name. Having said that in the GPS "page, view, form whatever Keen calls the listbox - combobox". The group does not maintain the group. The items disappear, but the group remains. Also there is no mechanism, contrivance or method to delete the empty group.

Finally, and this is particularly annoying, when using a tool after a few minutes, the tool will disappear, only to reappear as the tool index - 1. For example - let's say the player has drill (index 1), welder (index 2) grinder (index 3). Using the welder will drop and come back as a drill. Using the grinder will drop and come back as a welder or occasionally a drill.

Finally, "can" your test team. They are not up to the task with either good test methodology or regression test routines.

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The price I paid was $71 CDN and change. The frustration is no charge.

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That's not how game development works, you have to understand that it's not a game yet and polish is generally the last thing done.


I experienced the undeletable empty group in the gps menu, from my observation it happens when you try to group the Vallation Station GPS marker. Not sure it does the same witht the other stations.


The money we paid is irrelevant here, we're supposed to know what we buy. We bought an alpha that is probably going to be a great game in the future. And frustration aside, i think it's an enjoyable alpha.

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For not a game, I sure was charged an exorbitant amount.

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And you paid it, having read the disclaimers and warnings. Right?


Also, exorbitant? It's like 20 bucks.

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Yes, I read them. But I expected a little more polish. Nope...  not $20. My invoice was $79 CDN before taxes. Almost $93 AUD post taxes.

Great customer service. You should change your name to Slick. Good thing I don't subscribe to any social media except LinkedIin. So I shall for go postung your helpful support and stellar attitude. For now...

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