Auto connector too agressive
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version .1972 through .1983
The P to connect is nice, never fails now. However, it sometimes destroys the ship, or both ships when connecting two ships together. The default connection now SLAMS the ship to the connector. If the ship is an inch above the connecter it appears to breach the safe speed and causes a collision rather than docking to the connector.
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I have the same bug
Hello SuperDK7,
I could not reproduce this issue. Connecting two ships with Connector blocks does not cause them to be destroyed. Could you please provide a video recording of your issue?
Kind Regards,
Bartosz
Keen Software House
Hello SuperDK7,
I could not reproduce this issue. Connecting two ships with Connector blocks does not cause them to be destroyed. Could you please provide a video recording of your issue?
Kind Regards,
Bartosz
Keen Software House
I too have this issue - It doesn't damage anything but the two grids do slam together, whether an inch or a couple of meters apart.
I too have this issue - It doesn't damage anything but the two grids do slam together, whether an inch or a couple of meters apart.
Yes, the next time I run through the scenario I will load up the Bull Frog miner or welder and then show the explosion of both ships when docking from an inch or so away. The docking/connecting force appears to be more aggressive the smaller the ship. Sometimes it is so aggressive that it is funny to watch the ship getting smacked down.
Yes, the next time I run through the scenario I will load up the Bull Frog miner or welder and then show the explosion of both ships when docking from an inch or so away. The docking/connecting force appears to be more aggressive the smaller the ship. Sometimes it is so aggressive that it is funny to watch the ship getting smacked down.
The attached video shows massive damage to both ships when the P key was pressed to dock. The docking sequence is the last 5 seconds of the 60 second video. Note that although this does happen, it is rare. It may happen one out of a hundred connections. This one looked to be completely routine, not expecting any issue. Apparently, the thruster to the rear of the connector was smashed into the mother ships connector. I'd have to re-watch in slow motion to see what may have actually happened.
The attached video shows massive damage to both ships when the P key was pressed to dock. The docking sequence is the last 5 seconds of the 60 second video. Note that although this does happen, it is rare. It may happen one out of a hundred connections. This one looked to be completely routine, not expecting any issue. Apparently, the thruster to the rear of the connector was smashed into the mother ships connector. I'd have to re-watch in slow motion to see what may have actually happened.
I've never had it destroy a ship... but I agree it is very aggressive. Slams the ship down instead of just gentle docking.
I've never had it destroy a ship... but I agree it is very aggressive. Slams the ship down instead of just gentle docking.
Hello SuperDK7,
I still could not reproduce this issue. The connection does not seem to be too aggressive. Additionally, setting the Alignment Speed of the Connector to below 0.1 causes the alignment to be very smooth.
Additionally, I don't the see video you've attached, could you please attach it again?
Could you please confirm that is the case for you?
Kind Regards,
Bartosz
Keen Software House
Hello SuperDK7,
I still could not reproduce this issue. The connection does not seem to be too aggressive. Additionally, setting the Alignment Speed of the Connector to below 0.1 causes the alignment to be very smooth.
Additionally, I don't the see video you've attached, could you please attach it again?
Could you please confirm that is the case for you?
Kind Regards,
Bartosz
Keen Software House
It's not smooth for me even with 0.1 (which I wasn't aware was a setting before). Did not have destruction happen because of it though. Noticed especially on verdure
It's not smooth for me even with 0.1 (which I wasn't aware was a setting before). Did not have destruction happen because of it though. Noticed especially on verdure
Possibly related but I've noticed that a gentle "pushing" force can break or destroy stuff, as if blocks try to "bend" and end up failing as a result.
Trying to grind down a wreck and being careful not to grind down parts that cut the wreck into pieces, randomly the wreck end up breaking in half. This happens both when the wreck is connected to a landing gear or a connector. It's not like I crash my grinder ship into it, but slight bumps from the grinders touching the wreck happen a lot and you end up seeing a bending type thing happen. If very slight bumps and pushes can cause damage and break things in half, I 100% believe it that the vicious bumping and pushing forces from connecting 2 ships can cause total destruction.
This isn't a bug that can be replicated easily. It doesn't happen 99% of the time, it's more like that one time when you least expect an issue is where things end up going catastrophically wrong.
I think everything ends up being related to multiple other bugs that have been posted that can all be put into 1 and the same issue:
Any action, manual as well as automatic, causing bounce or rebounce behaviour of any kind, even for only a split second, ends up *capable* of being *perceived* to be above the ship safe speed limit by the game engine, causing damage and destruction where there shouldn't be any.
Possibly related but I've noticed that a gentle "pushing" force can break or destroy stuff, as if blocks try to "bend" and end up failing as a result.
Trying to grind down a wreck and being careful not to grind down parts that cut the wreck into pieces, randomly the wreck end up breaking in half. This happens both when the wreck is connected to a landing gear or a connector. It's not like I crash my grinder ship into it, but slight bumps from the grinders touching the wreck happen a lot and you end up seeing a bending type thing happen. If very slight bumps and pushes can cause damage and break things in half, I 100% believe it that the vicious bumping and pushing forces from connecting 2 ships can cause total destruction.
This isn't a bug that can be replicated easily. It doesn't happen 99% of the time, it's more like that one time when you least expect an issue is where things end up going catastrophically wrong.
I think everything ends up being related to multiple other bugs that have been posted that can all be put into 1 and the same issue:
Any action, manual as well as automatic, causing bounce or rebounce behaviour of any kind, even for only a split second, ends up *capable* of being *perceived* to be above the ship safe speed limit by the game engine, causing damage and destruction where there shouldn't be any.
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