Inventory Bug - Power Module - distinct items
Submitted
This bug has been present since the initial alpha release.
Most inventory items are simple, but Power Modules are distinct items. You cannot stack them. Each one has its own properties (power level).
The Inventor screen is not updating the item properties after any item is transferred out of an inventory slot that is ahead of the unique item.
The inventory list must update/refresh the unique item properties after a transfer. It does not do this. In previous versions we could exit inventory and the unique items (Power Modules) in this case would be refreshed. This did not happen during my test. I am not sure what triggered the refresh, but it eventually happened.
Attached is a video showing how to reproduce the bug.
Files:
2026-03-24 09-3...
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I have the same bug
This is awful. I just noticed that I had submitted this bug 3 months ago and it is marked as archived due to no votes. What does archive mean? Is it being ignored or is it acknowledged and put on a low priority list?
We, the players who submit the bug reports are doing physical/mental work for Keen. At least this time I've submitted a video showing the bug which should help explain the issue better.
Think of a player who loads 100% power modules into their batteries and then goes on a mission only to run out of power because what they thought they loaded 100% power modules. What they loaded could be anything up to 100%, possible even zero percent. "Hey, my ship suddenly lost all power bug" When the problem is the UI showing the wrong power levels and when transferred from one inventory to another can look like they are all at 100% no matter what their real value is.
This bug is worse now due to the inventory slots updating less frequently than in prior releases.
This is awful. I just noticed that I had submitted this bug 3 months ago and it is marked as archived due to no votes. What does archive mean? Is it being ignored or is it acknowledged and put on a low priority list?
We, the players who submit the bug reports are doing physical/mental work for Keen. At least this time I've submitted a video showing the bug which should help explain the issue better.
Think of a player who loads 100% power modules into their batteries and then goes on a mission only to run out of power because what they thought they loaded 100% power modules. What they loaded could be anything up to 100%, possible even zero percent. "Hey, my ship suddenly lost all power bug" When the problem is the UI showing the wrong power levels and when transferred from one inventory to another can look like they are all at 100% no matter what their real value is.
This bug is worse now due to the inventory slots updating less frequently than in prior releases.
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