Grid weight doesn't update accurately when adding/removing blocks

Diggrok shared this bug 53 days ago
Reported

When building in creative mode, the grid weight often does not update when adding/removing blocks. You can add /remove large blocks and the weight will remain the same.

The work around to get updated weight is to copy/paste the grid and view the weight of the newly pasted grid.

Unconfirmed if the same issue happens in survival.

Replies (4)

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Addendum: I just opened the saved file again and now the mass of the third build is given as 17403 kg. I made no new screen shots though.

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I can confirm that. My bug report about the same problem.

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Hello Engineers,


I have reported this issue internally and added this thread to our internal ticket (SE2-30380).


Kind Regards,

Bartosz

Keen Software House

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I didn't want to submit a ticket on more or less the same subject sooo...


After testing, it seems that replacing one “large” armor volume with many smaller armor blocks creates a much heavier structure, even when the small-block version is hollow.


I’ve also noticed that if I save a blueprint of the ship I’m working on, the reported weight changes compared to the WIP version, almost as if the blueprint is forcing a recalculation and showing the more “official” mass.


Is this intentional? Right now it feels like small armor pieces are paying a major mass penalty for added shaping/detail, which makes them hard to justify for anything except cosmetics, especially since each individual block would already be weaker based on its component value.


If needed I can cause the same issue to happen again, and record the steps.

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