FPS are locked at 30.

Tino Claassen shared this bug 7 months ago
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If you have V-Sync enabled and the FPS drops briefly, the game is locked at 30 FPS.


This is extremely annoying. You have to disable V-Sync, go back into the game, and then re-enable V-Sync.


Furthermore, you can't enable V-Sync via the AMD driver because the game isn't recognized by AMD Adrenaline. Adding it manually doesn't help either.

Replies (10)

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Thanks for letting me know it was VSync that causes it! You can just disable it in-game btw, which is what I did, and yeah the 30 fps lock is gone.

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Same here, I just disabled Vsync. also using a 7900xtx (for the devs)

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I'll have to test this out later since I have the same GPU in my main rig.

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It's just annoying when you get massive screen tearing without V-Sync. That means playing without V-Sync is impossible for me.


Just remove the 30 FPS lock.

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Oh yikes, for some reason I've never gotten screen tearing before. Yeah, that's obviously not possible then. Hopefully they can fix the 30 fps thing soon then.

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set your fps limit to slightly below your monitors refresh rate, this helps remove a lot of screen tear. sometimes not all of it, but 70% at least.

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For that to work, my Adrenaline would have to recognize the game. And the game doesn't care about Adrenaline's global settings. Plus, you can't adjust anything in the game itself.


But I already mentioned above that Adrenaline doesn't recognize it.

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My Adrenaline does recognize it. 3dcad14b9b24e0f5341f30d6fb436c3d

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Same here.

9070XT

9800X 3D

64GB RAM

With Vsync off, it's screen tearing like mad, but with it on it'll run at 60 fps (my monitor's limit) for a short while, then stick at 30.

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I don't know if there is a similar setting on AMD. But on Nvidia set VSync to fast and it will not send unfinished frames to the display but you keep the low latency. And in game VSync should be off with this setting. Also set Low Latency Mode to Ultra.

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Vsync has two targets 30 and 60. If you can't stay over 60fps for long enough it switches to 30. Maybe they could add a 48 target in between.

For higher fps without screen tearing use no Vsync with VRR instead or no Vsync in game and with Vsync option on Nvidia to fast. Or equivalent on AMD to not send unfinished frames to the monitor.

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Hello Engineers,


I could not reproduce this issue on current Game version: 2.0.2.51. Does it still occurs for you?


Kind Regards,

Bartosz

Keen Software House

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It's very simple... if you have V-Sync enabled and the frame rate drops due to terrain, textures, or whatever else, it won't go back up to 60. It's usually locked at 30.


And people with a 60Hz monitor have to enable V-Sync, otherwise they'll experience screen tearing.


While you can enable global V-Sync in the AMD or Nvidia settings, which temporarily solves the problem, this isn't always possible because it could cause problems in other games.


It's fundamentally stupid to lock the frame rate at the lowest possible level when there are frame drops. Sorry for the language, but I don't know of any other game that does that.

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Hello Engineers,


Do you still experience this behavior in current Game version: 2.2.0.2116?

For clarification, there are no FPS locks in the Game but rather the "traditional" V-Sync timing. V-Sync will usually cut the FPS in half so on 60Hz monitor it will cut the FPS to 30. It should however revert back to 60FPS when the load on GPU is lighter (for example when being in space).


Kind Regards,

Bartosz

Keen Software House

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The issue of cutting the fps in half is currently unique to you. Neither Dune (which I play) nor Star Citizen (which I play a lot), nor any other games I play, are cut the fps in half. This is due to your implementation.

That's really annoying. In other games, it immediately drops back to 60 fps. It wasn't like that in SE1. I had V-Sync on there too, and after a small drop, it wasn't stuck at 30 fps for 5 or 10 minutes. And without V-Sync, there's extreme screen tearing.

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This happens to me all the time. Have to turn vsync off and then back on to fix it. It will lock to 30 when ever there's a hiccup and the frame rate drops but the problem is it stays at 30... This isn't true Vsync it's called adaptive vsync and I absolutely hate it. It's a poor implementation and shouldn't be difficult to fix however this is 100% on Keen to solve this problem. I will continue to look for some sort of solution that doesn't involve forever going in and out of the menu to turn off/on vsync.

Also to boot the graphics look absolutely terrible while it's locked at 30. So just dealing with the 30fps is only half the problem. Everything looks noisy and pixelated during the time that it's capped it's self at 30. Figured out the ugly look was due to performance mode. I turn off vsync and it stays above 60... Turn Vsync on and it locks to 60. Literally sit there not moving and watch it go from 60 to 30 and it just locks at 30 forever after...........

This is version 2.3 I believe. Right after the latest update as of 7/6/2026

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...

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I've only just recently started playing the game again. Had to stop previously because of all the crashes and poor performance.


Had the same issue happen again, turned vsync off and then back on and fixed the issue for me.


I have two rigs that I play on and so far performance on both aren't great even at 1080p max settings. Playing on the latest update VS2.3. Stable 60fps if I'm not moving lol but when I'm flying around it is extremely choppy with stutters and frame pauses for half a second.


Game definitely needs more performance optimization and improvements especially before VS5 drops next year otherwise that update will tank the performance on most PCs.

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I also just started playing again because of the new update, and I had to stop playing in the past, because of crashes and poor perfomance too! I have been testing the game on my second rig (1060 3gb and i5 8400, a 9-10 year old build) that outperforms my main rig (6800xt, r7 7700).


I can't believe my 10 year old pc achieves higher frame rates on the game than my actual main rig, just because the fps seem to be capped.

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Update on this. I think I've potentially found a trigger point that causes this issue to happen but I've also found a quick way to fix it while in-game without touching V-Sync.


Note that FPS does drop to 60 in other scenarios such as flying around, crashing, mining but I haven't been able to find the actual trigger for those scenarios to replicate them, they just happen. The below is pretty clear.


PC Specs

AMD Ryzen 7 7800X3D

RX 7900XTX 24GB

32GB DDR5 RAM

1TB NVME SSD OS

4TB NVME SSD Games

Game V-Sync is enabled.


Accessing a cargo container seems to drop the FPS down to 30.

Opeming the Map, seems to restore the game FPS back to the 60.


I've also noticed that when opening a cargo container, If I don't move the mouse/cursor at all, the FPS stays at 60. The FPS drop trigger only occurs when i move the mouse/cursor in that specific window and it seems like the FPS will only return to 60 by opening the Map or turning V-Sync off and then back on.


See attached Clip.

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