SE2 Survial Intro Audio Plays at 2x speed

Jake Fields shared this bug 2 days ago
Reported

Not sure how to describe this besides it sounded like Chip n' Dale Rescue Rangers when the survival intro movie was playing. The video itself was normal, but the audio was seriously sped up and finished halfway through the movie.

In full honesty, it was pretty damn comical and I started cracking up once it just cut out and then the events they described actually happened. In total silence.

Replies (6)

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Same issue - I changed my audio sample rate from 2 channel 24bit 96kHz back to 48kHz and audio now plays fine in the intro.

HyperX Cloud III headset / Windows 11

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Oh, so that's becasue of the headsets. I have exactly the same headsets and the same issue :)

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Yes, I had something similar, but the audio track was not 2 times faster. On the contrary, my sounds seemed to lag behind the picture for a few seconds during the initial cut scene.

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Hello Engineers,


This issue is tied to your Audio output device's format, anything other than 48kHz will cause the audio in the Intro Cutscene to play either slower or faster. I have reported this issue internally and added this thread to our internal ticket (SE2-29114).

For now, the workaround is to manually set your output device format to 48kHz and the audio will play as intended.


Kind Regards,

Bartosz

Keen Software House

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Worth noting I'm outputting at 48kHz and the full audio file was just delayed about 4 seconds. The whole cutscene seemed weirdly edited and I didn't realize until the end this is what was happening.

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My audio is set to 2 channel 48kHz, and yet I'm still experiencing the speedup issue. Are there any other fixes available?

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Scratch that, Steelseries GG audio software maintains a separate sample rate from Windows. Fixed now

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Sounds like this may be my issue as well. Gods forbid that blasted program works

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After looking at it a couple more times, it seems the cut scene is sped up overall. Perhaps 10-15% increased speed. The engineers are walking fast and things don't look right.


I do have a Steel Series headset and will try it without next time. But, this shouldn't happen.

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Same here, using a creative sound blaster z at the highest bitrate possible. Glad to see there's a workaround and that the issue was recognized. Thanks keen

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