Deformation Issues Up Close
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For some strange reason, when I look at blocks that have been deformed by damage close to the blocks, it looks like it oscillates between having more and less vertices like some kind of optimization gone wrong. I feel like this is supposed to be a distance optimization to lower the amount of details from further away, but the issue is it happens in close range like it can't decide what state its supposed to be in. The oscillation is somewhat consistent for whatever reason so I'm unsure as to what could have caused this.
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Hello Amber Nesbitt,
I could not reproduce this issue. Could you confirm that is the case for you?
Kind Regards,
Bartosz
Keen Software House
Hello Amber Nesbitt,
I could not reproduce this issue. Could you confirm that is the case for you?
Kind Regards,
Bartosz
Keen Software House
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