Several types of blocks have texture issues rendering like a blur rather then the correct texture. Two angles same texture. The fiber weave texture does the same thing.
Textures are dynamically downgraded depending on how many textured blocks, LCD screens and other you have in your vicinity. This is done for performance reasons.
We've added your ticket to our internal system ticket on this topic.
Kind Regards
Keen Software House
QA Department
Hello, Engineer.
Thank you for reaching our forum with this issue.
Textures are dynamically downgraded depending on how many textured blocks, LCD screens and other you have in your vicinity. This is done for performance reasons.
We've added your ticket to our internal system ticket on this topic.
Then why is it only happening on block sides that are half height while the full side is fine. This explanation doesn’t make sense. If anything it sounds like a bug with the ingame image scaling system.
Then why is it only happening on block sides that are half height while the full side is fine. This explanation doesn’t make sense. If anything it sounds like a bug with the ingame image scaling system.
I have the same issue on large grid with the concrete texture. Mainly on half height block edges
I have the same issue on large grid with the concrete texture. Mainly on half height block edges
Hello, Engineer.
Thank you for reaching our forum with this issue.
Textures are dynamically downgraded depending on how many textured blocks, LCD screens and other you have in your vicinity. This is done for performance reasons.
We've added your ticket to our internal system ticket on this topic.
Kind Regards
Keen Software House
QA Department
Hello, Engineer.
Thank you for reaching our forum with this issue.
Textures are dynamically downgraded depending on how many textured blocks, LCD screens and other you have in your vicinity. This is done for performance reasons.
We've added your ticket to our internal system ticket on this topic.
Kind Regards
Keen Software House
QA Department
Then why is it only happening on block sides that are half height while the full side is fine. This explanation doesn’t make sense. If anything it sounds like a bug with the ingame image scaling system.
Then why is it only happening on block sides that are half height while the full side is fine. This explanation doesn’t make sense. If anything it sounds like a bug with the ingame image scaling system.
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