Inset Couches Bugged In Oxygenated Environments
Solved
As described, the inset couch blocks do not register as being in an oxygenated environment, more specifically it is intermittent and only in player made pressurized areas.
Tested on PC and PS5, with and without passage blocks or panels leading up to the couch.
Potentially caused by player temporarily registering as inside the block when in use, and the block not having any oxygen inside it by default (in space).
I have the same bug
Same issue - except this is within a player-made (me) environment. Fully airtight around this inset couch block (5 sides large grid metal blocks) that is within an oxygenated/airtight room. Note that the grid structure is on an asteroid base in space.
Sitting on the couch shows No O2 / freezing and player taking damage when opening helmet.
Same issue - except this is within a player-made (me) environment. Fully airtight around this inset couch block (5 sides large grid metal blocks) that is within an oxygenated/airtight room. Note that the grid structure is on an asteroid base in space.
Sitting on the couch shows No O2 / freezing and player taking damage when opening helmet.
Someone on the Discord was showing how airtightness works and captured this - hopefully this illustrates the correct airtightness, where the inset couch does NOT have the correct airtightness.
Someone on the Discord was showing how airtightness works and captured this - hopefully this illustrates the correct airtightness, where the inset couch does NOT have the correct airtightness.
Hello Engineer,
We're sorry to hear you're experiencing issues.
Could you please share a blueprint or save by publishing it to mod.io and posting a link to this thread?
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
We're sorry to hear you're experiencing issues.
Could you please share a blueprint or save by publishing it to mod.io and posting a link to this thread?
Kind Regards,
Keen Software House: QA Department
Hello Engineer,
We would like to inform you that the issue you reported was fixed in the 1.206 (Fieldwork) update.
While reviewing a list of resolved tickets, we noticed that we hadn’t posted an update here earlier — our apologies for the delay.
If you encounter any other problems, please don’t hesitate to create a new thread.
I’ll now close this one as solved.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
We would like to inform you that the issue you reported was fixed in the 1.206 (Fieldwork) update.
While reviewing a list of resolved tickets, we noticed that we hadn’t posted an update here earlier — our apologies for the delay.
If you encounter any other problems, please don’t hesitate to create a new thread.
I’ll now close this one as solved.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
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