Lead indicator only works for first weapon type added to ship

Chris Hill shared this bug 4 months ago
Reported

There’s a bug that’s prohibiting lead indicators from working on small grid ships (possibly large too, untested).

When creating a new ship, only the first weapon type added to the ship can generate a lead indicator when locked onto a target.


Quickest way to reproduce:

Start a new “Earth Planet” scenario. No mods, etc.

Hop in the “Deterrent MK1” fighter.

Lock on to ship directly ahead of you.

Swap between Gatling guns/rocket launcher, note that the lead indicator is present.

Add any other weapon to the ship, e.g. autocannon.

Add the new block weapon to the toolbar.

Lock the ship and switch to the new weapon, observe that there is no lead indicator.


It seems something has broken when adding new weapon types to a ship. Old blueprints can have multiple working weapons with lead indicators, but when adding any new weapons no lead indicator gets setup.

Replies (7)

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Hello!

Thank you for contacting us.

Could you kindly confirm on which platform you experienced this issue? Was it on PC, Xbox, or PlayStation? This will help us assign this ticket to the respective QA team.

Kind Regards,

Keen Software House

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Thanks for getting back to me. 

This is on PS5. 

Kind regards,

Chris Hill

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Hello!

Thank you for confirming.

I'm moving your ticket to our PS support page, where our QA team will take care of you.

Kind Regards,

Keen Software House

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Hello, Engineer!


Sorry to hear you're experiencing issues. Could you please confirm that the issue is happening with the controller? Could you please also check that you're assigning a block weapon from the Block Weapons category to the toolbar? Unfortunately we've been unable to reproduce it on our side so far, any other information you share would be appreciated.


Kind Regards,

Keen Software House

QA Department

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I’ve clipped a pair of short videos showcasing the issue. I’ve also verified it affects all grids, large and small.


https://youtu.be/HWL57L22CBg?si=2fXBRNS9xwrI44sk


https://youtu.be/5O1sqhSVdnY?si=uqpfZNZWJro6kbe-

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It’s also worth noting that the issue can be reproduced on any grid - these are just quick examples that can be easily replicated using the default scenarios in game.


Ships blueprinted before the bug appeared retain their lead indicators for all their existing weapon block types, however any new weapon types added won’t get lead indicators.


When building a brand new ship, only the first weapon type added to the ship will gain a lead indicator.


This issue affects every player I know on PS5, and judging by some Googling, has been around for 8 months ish

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Hello, Engineer!


Thank you for the comprehensive report, we've been able to reproduce it. We've reported the issue to our internal system.

We will update this thread with any updates.


Kind Regards,

Keen Software House

QA Department

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This issue is still persisting, and was not improved by the Contact update. The same repro steps previously shared can reliably be used to reproduce the issue.

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