Where to focus the improvments

Ruggero Barone shared this feedback 4 years ago
Submitted

To build something in SE is to achieve some result and it is nice to invent what you need, in order to collect ores to build an home base where to start to build something to explore. Drones, vehicles on wheels and flying vehicles moving to the Space.

What on a planet would be nice to have is a map, after you develop and build what you need for it, with the classic Fog Of War and the possibility eventually to build some radar station to keep it under scanning and detect whatever it moves in the radar range. If friendly or not this is up to you to find out.

For the purpose to make the exploration more interesting and challenging and to push people to do it scanners should be introduced. Scanners that according their develop status have some limitation on range and area scanned to find out any space object, again up to you to find out what it is if a planet, an asteroid, a space station, ship or just wreckages.

It is not thrilling that we can see other planets just looking at the sky. Even though the distances in SE are reduced I believe the size of an object we can see from our perspective can be in a kind of logarithmic law so to make the players feel distances in a more realistic way and keep the exploration to find and spot things more challenging.

It comes by it self that we need a better navigation system for example with 2D maps for Planets and 3D maps for Space. Need a reference point for each planet, classic N S E W, for the space the reference point can be the Earth or any starter planet is acceptable since they are not moving but my suggestion is to change in any game so to don't reveal all planets immediately since the coordinates would be always the same.

About fighting I still can see the automatic turrets are too precise and impossible to escape their fire, I believe it should be inserted a small error in aiming to give a better fight experience, I would also reduce the damages on armor blocks and may be reduce the fire rate that also in some case brings to some performances issue. It happens that all the fire traces disappear even if the turrets are still firing.

Would be much more but if already these things will be taken in consideration it will be already a big step forward.

To conclude I still think after years that SE has a big potential but it is not using it and it is a pity. I would like to recall to the developers that this game born with the idea of building and explore in a procedural generated universe. I think so far the procedural universe it may be something in this game we will never see but at least need to focus on building and exploration. Things like decorative or style packs are nice but totally unnecessary. Focus on what this game has born for otherwise will be always a game not completed and this I believe is the feeling of the SE players.

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